![]() I found a youtube vid that explains the basics of how to use it - ill link it at the end. Once you have saved your settings you can then launch the executable. Notice you can also set the base height - useful if you prefer to design by taking material away (carving) rather than by building up. Open the startup file in a text editor and set it to the map size you want to create. Inside this you will find a folder called settings. When you unpack the zip you will get a folder called scape, inside this you will find a folder called bin. It was made many moons ago by a single guy basically as a university project or something I think - it is what it is and there is zero support for it so you have to figure ti out for yourself. Its free and basic - just a free hand paint tool. I think 元DT is popular amoung wurmians as its relatively feature rich and free but I personally use something called scape. If you google 3d terrain editor there are lots of options, the powerful and fancy ones often cost money. Not sure what else to write, Q&A is prob best from here on Just be careful when editing not to over smooth the coast or youl loose all the nice sharp definition and the map will go back to looking child-like. This isnt too bad as it will at least provide the hardest part.the coast lines. In these cases theres not much you can do but use it as a flat canvas. Sometimes it will come out very well but be prepared for it to come out nearly flat. ![]() You can just scale it up and throw it straight into the Wurm map generator but you will more than likely need to tidy it up in a 3d editor first (often quite a lot of work required tbh). The maps you get are tiny however (roughly 1000 pixel square) so you will need to scale it up to your map size before working on it (I use Gimp as its free). ![]() You can use any of them but I find the "merged" one works well enough. ![]() You will get a zip with several hightmaps of different resolutions. You just move the grid over an area you like and click download. What I do these days is use this nifty tool to grab real world terrain data. IE find a hightmap, or a picture you can convert into a hightmap. Your only hope is to basically start with alot of the work done for you. The problem with this however is that try as you might, the result will be to 3d terrain as a 5 year olds finger paintings are to fine art (# and child-like). Once your used to your own editor itl be easier.įancy terrain editors like world-machine will generate things nicely but I tried to use it and it was just far to complex for my simple mind.įor those of us sat in the mud with just rocks to play with, we have to resort to scapeing terrain by hand which again, basically all editors will let you do. For example a nicely proportioned mountain in your editor may translate into a slight bump in Wurm meaning all your mountains need to be exaggerated in the editor etc. It will take a lot of playing around with because I generally find due to scaling differences, what looks nice in a 3d editor does not always translate to looking nice in game. Any 3d terrain editing software that lets you export a hightmap to 16bit png (all of them) can be used. Once you know this, a world of possibilities open up. Its also important to realize that any image can be used - you only have to convert it to greyscale and export it as a 16bit png file (of the correct size). Its also useful for chopping and changing bits - say you like an island in one pic and a continent in another, you can cut and paste them into a single image. For example if you want to uniformly increase the height of the entire map then just turn the image brightness up a bit. However it is important to remember that you can always slap your hightmap into an image editor in order to make changes. While this is possible, the results will be horrific as you wont really be able to visualize your elevations or get the same quality of gradation. This means you can open up photoshop or even ms paint, create a black background of the map size you want and draw your map on to it in shades of grey and white. The darker the area, the lower the elevation. So what exactly is a highmap? Its literally just a greyscale image (16bit. When using the Wurm map generator (below) you dont have to use it to generate the hightmaps, you can make one using any method you like and then import it. ![]()
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